اندفاع لا يمكن إيقافهActive
CONEPUNCH2
الاندفاع إلى عدو مستهدف، مطلقًا نبضة من الطاقة الخام، محدثًا 170ضررًا سحريًا.
تقلل الصحة القصوى و الحالية بمقدار -3% لمدة 5s (تتكدس لما يصل إلى 5 من المرات).
احصل على 3 الشحنات النبضية في 3sثواني التالية.
تطلق شحنات النبضنبضة إضافية مع كل قدرة سلاح أو هجوم تلقائي.
يمكن إعادة إطلاق القدرة في غضون 5s، مما يزيد من فترة الإنتظار بمقدار 30s (الوقت المنقضي قبل إعادة الأطلاق يتم استرداد قيمته).
Stats
| Energy cost | 36 |
|---|---|
| Cooldown | 15 s |
| Cast time | Instant |
| Range | 9 m |
| Target | Enemy |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $CONEPUNCH2_AREA_DAMAGE.directattributechange.change | -43 | ×3.959 | 170 |
| {1} | $CONEPUNCH2_AREA_DEBUFF.buffovertime.value | -0.03 | — | -3% |
| {2} | $CONEPUNCH2_AREA_DEBUFF.buffovertime.time | 5 | — | 5s |
| {3} | $CONEPUNCH2_AREA_DEBUFF.maxcharges | 5 | — | 5 |
| {4} | $CONEPUNCH2_CHARGES.maxcharges | 3 | — | 3 |
| {5} | $CONEPUNCH2.multispell[0].timewindow | 5 | — | 5s |
| {6} | $CONEPUNCH2_DASH2.recastdelay | 30 | — | 30s |
| {7} | $CONEPUNCH2_CHARGES.applyeffectoneventactive[0].time | 3 | — | 3s |
Ability definition
{
"@uniquename": "CONEPUNCH2",
"@target": "enemy",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "15",
"@energyusage": "9",
"@castrange": "9",
"@uitype": "buff",
"@category": "instant",
"@cancelautoattackaftercasting": "false",
"@showrange": "true",
"@adjustgroundtargettorange": "true",
"@hidespelleffecticon": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@castupperbodyblendtime": "0.001",
"@autoattackcooldownaftercasting": "Trigger",
"@descriptionlocatag": "@SPELLS_CONEPUNCH2_V2_DESC",
"@controllerpreferredtarget": "enemy",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$CONEPUNCH2_AREA_DAMAGE.directattributechange.change$"
},
{
"@tag": "$$CONEPUNCH2_AREA_DEBUFF.buffovertime.value$"
},
{
"@tag": "$$CONEPUNCH2_AREA_DEBUFF.buffovertime.time$"
},
{
"@tag": "$$CONEPUNCH2_AREA_DEBUFF.maxcharges$"
},
{
"@tag": "$$CONEPUNCH2_CHARGES.maxcharges$"
},
{
"@tag": "$$CONEPUNCH2.multispell[0].timewindow$"
},
{
"@tag": "$$CONEPUNCH2_DASH2.recastdelay$"
},
{
"@tag": "$$CONEPUNCH2_CHARGES.applyeffectoneventactive[0].time$"
}
]
}
},
"dummy": {
"@time": "0.3",
"@target": "self"
},
"applyspell": {
"@spell": "CONEPUNCH2_CHARGES",
"@target": "self"
},
"dash": {
"@animID": "lunge",
"@ruleset": "timebasedondistance",
"@movespeed": "20",
"@standtime": "0.2",
"@scaleAnim": "false",
"@instantAnimTransition": "true",
"@endpositionoffset": "-1.5",
"@endeffect": "CONEPUNCH2_DASH_END",
"@maxdistance": "7",
"IfOwnLoadPercent": {
"@op": "less",
"@value": "150"
}
},
"multispell": {
"@spell": "CONEPUNCH2_DASH2",
"@slot": "offhandormainhand3",
"@autoactivatenextmultispell": "false",
"@castableonlyonce": "true",
"@timeoutcooldown": "10",
"@timewindow": "5",
"@extendtimewindowaftersuccessfulcastbyseconds": "0",
"@refundlapsedtimewindowexpenditure": "true"
},
"resetcooldowns": {
"@target": "self",
"@slot": "offhandormainhand3",
"@amount": "1",
"@relative": "true"
},
"spelleffectfx": {}
}