Unaufhaltbare HastActive
CONEPUNCH2
Presche zu einem anvisierten Gegner, dies erzeugt einen Impuls aus roher Energie, der 170 magischen Schaden verursacht.
Reduziert das maximale und aktuelle Leben für 5s um -3% (bis zu 5 Stapel).
Erhalte für die nächsten 3s 3 Impuls-Aufladungen.
Impuls-Aufladungen erzeugen einen zusätzlichen Impuls mit jeder Waffenfertigkeit oder Automatischem Angriff.
Die Fertigkeit kann innerhalb von 5s erneut gewirkt werden, wodurch sich die Abklingzeit um 30s erhöht (die verstrichene Zeit bis zum erneuten Wirken wird erstattet).
Stats
| Energy cost | 36 |
|---|---|
| Cooldown | 15 s |
| Cast time | Instant |
| Range | 9 m |
| Target | Enemy |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $CONEPUNCH2_AREA_DAMAGE.directattributechange.change | -43 | ×3.959 | 170 |
| {1} | $CONEPUNCH2_AREA_DEBUFF.buffovertime.value | -0.03 | — | -3% |
| {2} | $CONEPUNCH2_AREA_DEBUFF.buffovertime.time | 5 | — | 5s |
| {3} | $CONEPUNCH2_AREA_DEBUFF.maxcharges | 5 | — | 5 |
| {4} | $CONEPUNCH2_CHARGES.maxcharges | 3 | — | 3 |
| {5} | $CONEPUNCH2.multispell[0].timewindow | 5 | — | 5s |
| {6} | $CONEPUNCH2_DASH2.recastdelay | 30 | — | 30s |
| {7} | $CONEPUNCH2_CHARGES.applyeffectoneventactive[0].time | 3 | — | 3s |
Ability definition
{
"@uniquename": "CONEPUNCH2",
"@target": "enemy",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "15",
"@energyusage": "9",
"@castrange": "9",
"@uitype": "buff",
"@category": "instant",
"@cancelautoattackaftercasting": "false",
"@showrange": "true",
"@adjustgroundtargettorange": "true",
"@hidespelleffecticon": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@castupperbodyblendtime": "0.001",
"@autoattackcooldownaftercasting": "Trigger",
"@descriptionlocatag": "@SPELLS_CONEPUNCH2_V2_DESC",
"@controllerpreferredtarget": "enemy",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$CONEPUNCH2_AREA_DAMAGE.directattributechange.change$"
},
{
"@tag": "$$CONEPUNCH2_AREA_DEBUFF.buffovertime.value$"
},
{
"@tag": "$$CONEPUNCH2_AREA_DEBUFF.buffovertime.time$"
},
{
"@tag": "$$CONEPUNCH2_AREA_DEBUFF.maxcharges$"
},
{
"@tag": "$$CONEPUNCH2_CHARGES.maxcharges$"
},
{
"@tag": "$$CONEPUNCH2.multispell[0].timewindow$"
},
{
"@tag": "$$CONEPUNCH2_DASH2.recastdelay$"
},
{
"@tag": "$$CONEPUNCH2_CHARGES.applyeffectoneventactive[0].time$"
}
]
}
},
"dummy": {
"@time": "0.3",
"@target": "self"
},
"applyspell": {
"@spell": "CONEPUNCH2_CHARGES",
"@target": "self"
},
"dash": {
"@animID": "lunge",
"@ruleset": "timebasedondistance",
"@movespeed": "20",
"@standtime": "0.2",
"@scaleAnim": "false",
"@instantAnimTransition": "true",
"@endpositionoffset": "-1.5",
"@endeffect": "CONEPUNCH2_DASH_END",
"@maxdistance": "7",
"IfOwnLoadPercent": {
"@op": "less",
"@value": "150"
}
},
"multispell": {
"@spell": "CONEPUNCH2_DASH2",
"@slot": "offhandormainhand3",
"@autoactivatenextmultispell": "false",
"@castableonlyonce": "true",
"@timeoutcooldown": "10",
"@timewindow": "5",
"@extendtimewindowaftersuccessfulcastbyseconds": "0",
"@refundlapsedtimewindowexpenditure": "true"
},
"resetcooldowns": {
"@target": "self",
"@slot": "offhandormainhand3",
"@amount": "1",
"@relative": "true"
},
"spelleffectfx": {}
}