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All Things Albion
صرخات معذّبة

صرخات معذّبةActive

SKULLCURSE

لاستدعاء أرواح معذّبة لمدة 5s تسكن الأرض في محيط 6m حول الموقع المستهدف وتتحرك مسافة 10m في الاتجاه المستهدف.
يتم إلحاق 102 من الضرر السحري كل 0.5s بكل الأعداء داخل المنطقة. (لا يمكن عكس الضرر)

يتلقى اللاعبون أيضًا -1.5% من الصحة القصوى لديهم في شكل ضرر فعلي كل 0.5s.

Stats

Energy cost66
Cooldown30 s
Cast time0.4 s
Range15 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

الجمجمة الملعونة للحكيم

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} spelleffectarea[0].time 5 5s
{1} spelleffectarea[0].circle[0].radius_start 6 6m
{2} spelleffectarea[0].node[0].distance_max 10 10m
{3} $SKULLCURSE_EFFECT.attributechangeovertime[0].change -31 ×3.295 102
{4} $SKULLCURSE_EFFECT.attributechangeovertime[0].interval 0.5 0.5s
{5} $SKULLCURSE_EFFECT.attributechangeovertime[1].change -0.015 -1.5%
{6} $SKULLCURSE_EFFECT.attributechangeovertime[1].interval 0.5 0.5s
{7} spelleffectarea[0].node[0].distance_end 10 10m

Ability definition

{
 "@uniquename": "SKULLCURSE",
 "@target": "ground",
 "@castingtime": "0.4",
 "@keepmovingaftercast": "false",
 "@hitdelay": "0.2",
 "@standtime": "0",
 "@disruptionfactor": "1",
 "@recastdelay": "30",
 "@energyusage": "20",
 "@castrange": "15",
 "@uitype": "damage",
 "@category": "damage",
 "@showrange": "true",
 "@assessment": "negative",
 "@adjustgroundtargettorange": "true",
 "@requireslineofsight": "false",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "nop": {
  "@target": "enemy",
  "@targetingtype": "positionthenrotation",
  "@skillshotindicatormax": "10",
  "@skillshotindicatormin": "10",
  "@effectarearadius": "6",
  "@showarearadius": "true"
 },
 "spelleffectarea": {
  "@time": "5",
  "@effect": "SKULLCURSE_EFFECT",
  "@target": "enemy",
  "@position": "attarget",
  "@removeonleave": "true",
  "@visible": "true",
  "area": {
   "shape": {
    "node": {
     "@distance": "A 0:0;4.9:10",
     "@angle": "0",
     "circle": {
      "@radius": "6"
     }
    }
   }
  }
 }
}

Abilities