Sunder ShotActive
SUNDERSHOT
Release a well-aimed bolt at the targeted enemy, dealing 288 physical damage.
Decreases damage resistances by -2.7% for every 10% Health the targeted enemy has left (stacks up to 10 times) for 4s.
Stats
| Energy cost | 28 |
|---|---|
| Cooldown | 7 s |
| Cast time | 1 s |
| Range | 11 m |
| Target | Enemy |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Elder's CrossbowElder's Heavy CrossbowElder's Light CrossbowElder's Weeping RepeaterElder's BoltcastersElder's SiegebowElder's Energy ShaperElder's Arclight Blasters
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | directattributechange[0].change | -91.41 | ×3.153 | 288 |
| {1} | $SUNDERSHOT_DEBUFF.buffovertime[0].value | -0.027 | — | -2.7% |
| {2} | applyspell[9].IfTargetHealthPercentage[0].value | 0.1 | — | 10% |
| {3} | $SUNDERSHOT_DEBUFF.maxcharges | 10 | — | 10 |
| {4} | $SUNDERSHOT_DEBUFF.buffovertime[0].time | 4 | — | 4s |
Ability definition
{
"@uniquename": "SUNDERSHOT",
"@target": "enemy",
"@castingtime": "1",
"@keepmovingaftercast": "false",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "7",
"@energyusage": "9",
"@castrange": "11",
"@uitype": "damage",
"@category": "damage",
"@maxcharges": "3",
"@showrange": "true",
"@assessment": "negative",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@unlockedtoequip": "false",
"@controllerpreferredtarget": "enemy",
"removeactivespell": {
"@target": "enemy",
"@spell": "SUNDERSHOT_DEBUFF",
"@casterchargesonly": "true"
},
"applyspell": [
{
"@target": "enemy",
"@spell": "SUNDERSHOT_DEBUFF"
},
{
"@target": "enemy",
"@spell": "SUNDERSHOT_DEBUFF",
"IfTargetHealthPercentage": {
"@op": "greaterOrEqual",
"@value": "0.9"
}
},
{
"@target": "enemy",
"@spell": "SUNDERSHOT_DEBUFF",
"IfTargetHealthPercentage": {
"@op": "greaterOrEqual",
"@value": "0.8"
}
},
{
"@target": "enemy",
"@spell": "SUNDERSHOT_DEBUFF",
"IfTargetHealthPercentage": {
"@op": "greaterOrEqual",
"@value": "0.7"
}
},
{
"@target": "enemy",
"@spell": "SUNDERSHOT_DEBUFF",
"IfTargetHealthPercentage": {
"@op": "greaterOrEqual",
"@value": "0.6"
}
},
{
"@target": "enemy",
"@spell": "SUNDERSHOT_DEBUFF",
"IfTargetHealthPercentage": {
"@op": "greaterOrEqual",
"@value": "0.5"
}
},
{
"@target": "enemy",
"@spell": "SUNDERSHOT_DEBUFF",
"IfTargetHealthPercentage": {
"@op": "greaterOrEqual",
"@value": "0.4"
}
},
{
"@target": "enemy",
"@spell": "SUNDERSHOT_DEBUFF",
"IfTargetHealthPercentage": {
"@op": "greaterOrEqual",
"@value": "0.3"
}
},
{
"@target": "enemy",
"@spell": "SUNDERSHOT_DEBUFF",
"IfTargetHealthPercentage": {
"@op": "greaterOrEqual",
"@value": "0.2"
}
},
{
"@target": "enemy",
"@spell": "SUNDERSHOT_DEBUFF",
"IfTargetHealthPercentage": {
"@op": "greaterOrEqual",
"@value": "0.1"
}
}
],
"directattributechange": {
"@target": "enemy",
"@attribute": "health",
"@change": "-91.41",
"@effecttype": "physical"
},
"projectile": {
"@flyspeed": "30",
"@startsocket": "mainhandprojectile",
"@hitsocket": "damage"
},
"projectileoverride": {
"weapon": [
{
"@id": "dualcrossbow",
"projectile": [
{
"@flyspeed": "30",
"@startsocket": "mainhandprojectile",
"@hitsocket": "damage"
},
{
"@flyspeed": "30",
"@startsocket": "offhandprojectile",
"@hitsocket": "damage"
}
]
},
{
"@id": "dualrevolvercrossbow",
"projectile": [
{
"@flyspeed": "30",
"@startsocket": "mainhandprojectile",
"@hitsocket": "damage"
},
{
"@flyspeed": "30",
"@startsocket": "offhandprojectile",
"@hitsocket": "damage"
}
]
}
]
}
}