Koparıcı AtışActive
SUNDERSHOT
Hedef düşmana iyi nişan alınmış bir ok atarak 288 fiziksel hasar verirsin.
Hedef düşmanın kalan her 10% sağlığı için hasar direnci 4s boyunca -2.7% azalır (en fazla 10 defa birikir).
Stats
| Energy cost | 28 |
|---|---|
| Cooldown | 7 s |
| Cast time | 1 s |
| Range | 11 m |
| Target | Enemy |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Yüce ArbaletiYüce Ağır ArbaletiYüce Hafif ArbaletiYüce Çift GözyaşıYüce OkatarıYüce Kuşatma ArbaletiYüce Enerji IşınlayıcısıYüce Ark Ateşleyici
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | directattributechange[0].change | -91.41 | ×3.153 | 288 |
| {1} | $SUNDERSHOT_DEBUFF.buffovertime[0].value | -0.027 | — | -2.7% |
| {2} | applyspell[9].IfTargetHealthPercentage[0].value | 0.1 | — | 10% |
| {3} | $SUNDERSHOT_DEBUFF.maxcharges | 10 | — | 10 |
| {4} | $SUNDERSHOT_DEBUFF.buffovertime[0].time | 4 | — | 4s |
Ability definition
{
"@uniquename": "SUNDERSHOT",
"@target": "enemy",
"@castingtime": "1",
"@keepmovingaftercast": "false",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "7",
"@energyusage": "9",
"@castrange": "11",
"@uitype": "damage",
"@category": "damage",
"@maxcharges": "3",
"@showrange": "true",
"@assessment": "negative",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@unlockedtoequip": "false",
"@controllerpreferredtarget": "enemy",
"removeactivespell": {
"@target": "enemy",
"@spell": "SUNDERSHOT_DEBUFF",
"@casterchargesonly": "true"
},
"applyspell": [
{
"@target": "enemy",
"@spell": "SUNDERSHOT_DEBUFF"
},
{
"@target": "enemy",
"@spell": "SUNDERSHOT_DEBUFF",
"IfTargetHealthPercentage": {
"@op": "greaterOrEqual",
"@value": "0.9"
}
},
{
"@target": "enemy",
"@spell": "SUNDERSHOT_DEBUFF",
"IfTargetHealthPercentage": {
"@op": "greaterOrEqual",
"@value": "0.8"
}
},
{
"@target": "enemy",
"@spell": "SUNDERSHOT_DEBUFF",
"IfTargetHealthPercentage": {
"@op": "greaterOrEqual",
"@value": "0.7"
}
},
{
"@target": "enemy",
"@spell": "SUNDERSHOT_DEBUFF",
"IfTargetHealthPercentage": {
"@op": "greaterOrEqual",
"@value": "0.6"
}
},
{
"@target": "enemy",
"@spell": "SUNDERSHOT_DEBUFF",
"IfTargetHealthPercentage": {
"@op": "greaterOrEqual",
"@value": "0.5"
}
},
{
"@target": "enemy",
"@spell": "SUNDERSHOT_DEBUFF",
"IfTargetHealthPercentage": {
"@op": "greaterOrEqual",
"@value": "0.4"
}
},
{
"@target": "enemy",
"@spell": "SUNDERSHOT_DEBUFF",
"IfTargetHealthPercentage": {
"@op": "greaterOrEqual",
"@value": "0.3"
}
},
{
"@target": "enemy",
"@spell": "SUNDERSHOT_DEBUFF",
"IfTargetHealthPercentage": {
"@op": "greaterOrEqual",
"@value": "0.2"
}
},
{
"@target": "enemy",
"@spell": "SUNDERSHOT_DEBUFF",
"IfTargetHealthPercentage": {
"@op": "greaterOrEqual",
"@value": "0.1"
}
}
],
"directattributechange": {
"@target": "enemy",
"@attribute": "health",
"@change": "-91.41",
"@effecttype": "physical"
},
"projectile": {
"@flyspeed": "30",
"@startsocket": "mainhandprojectile",
"@hitsocket": "damage"
},
"projectileoverride": {
"weapon": [
{
"@id": "dualcrossbow",
"projectile": [
{
"@flyspeed": "30",
"@startsocket": "mainhandprojectile",
"@hitsocket": "damage"
},
{
"@flyspeed": "30",
"@startsocket": "offhandprojectile",
"@hitsocket": "damage"
}
]
},
{
"@id": "dualrevolvercrossbow",
"projectile": [
{
"@flyspeed": "30",
"@startsocket": "mainhandprojectile",
"@hitsocket": "damage"
},
{
"@flyspeed": "30",
"@startsocket": "offhandprojectile",
"@hitsocket": "damage"
}
]
}
]
}
}