Tembakan PembelahActive
SUNDERSHOT
Melepaskan panah yang diarahkan dengan baik ke musuh yang ditargetkan, menimbulkan 288 damage fisik.
Mengurangi resistansi damage hingga -2.7% untuk setiap 10% HP yang tersisa dari target musuh (bertumpuk hingga 10 kali) selama 4s.
Stats
| Energy cost | 28 |
|---|---|
| Cooldown | 7 s |
| Cast time | 1 s |
| Range | 11 m |
| Target | Enemy |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Busur Silang TetuaBusur Silang Berat TetuaBusur Silang Ringan TetuaPengulang Tangisan TetuaPelempar Panah TetuaBusur Panah TetuaPembentuk Energi TetuaPeluncur Arclight Tetua
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | directattributechange[0].change | -91.41 | ×3.153 | 288 |
| {1} | $SUNDERSHOT_DEBUFF.buffovertime[0].value | -0.027 | — | -2.7% |
| {2} | applyspell[9].IfTargetHealthPercentage[0].value | 0.1 | — | 10% |
| {3} | $SUNDERSHOT_DEBUFF.maxcharges | 10 | — | 10 |
| {4} | $SUNDERSHOT_DEBUFF.buffovertime[0].time | 4 | — | 4s |
Ability definition
{
"@uniquename": "SUNDERSHOT",
"@target": "enemy",
"@castingtime": "1",
"@keepmovingaftercast": "false",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "7",
"@energyusage": "9",
"@castrange": "11",
"@uitype": "damage",
"@category": "damage",
"@maxcharges": "3",
"@showrange": "true",
"@assessment": "negative",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@unlockedtoequip": "false",
"@controllerpreferredtarget": "enemy",
"removeactivespell": {
"@target": "enemy",
"@spell": "SUNDERSHOT_DEBUFF",
"@casterchargesonly": "true"
},
"applyspell": [
{
"@target": "enemy",
"@spell": "SUNDERSHOT_DEBUFF"
},
{
"@target": "enemy",
"@spell": "SUNDERSHOT_DEBUFF",
"IfTargetHealthPercentage": {
"@op": "greaterOrEqual",
"@value": "0.9"
}
},
{
"@target": "enemy",
"@spell": "SUNDERSHOT_DEBUFF",
"IfTargetHealthPercentage": {
"@op": "greaterOrEqual",
"@value": "0.8"
}
},
{
"@target": "enemy",
"@spell": "SUNDERSHOT_DEBUFF",
"IfTargetHealthPercentage": {
"@op": "greaterOrEqual",
"@value": "0.7"
}
},
{
"@target": "enemy",
"@spell": "SUNDERSHOT_DEBUFF",
"IfTargetHealthPercentage": {
"@op": "greaterOrEqual",
"@value": "0.6"
}
},
{
"@target": "enemy",
"@spell": "SUNDERSHOT_DEBUFF",
"IfTargetHealthPercentage": {
"@op": "greaterOrEqual",
"@value": "0.5"
}
},
{
"@target": "enemy",
"@spell": "SUNDERSHOT_DEBUFF",
"IfTargetHealthPercentage": {
"@op": "greaterOrEqual",
"@value": "0.4"
}
},
{
"@target": "enemy",
"@spell": "SUNDERSHOT_DEBUFF",
"IfTargetHealthPercentage": {
"@op": "greaterOrEqual",
"@value": "0.3"
}
},
{
"@target": "enemy",
"@spell": "SUNDERSHOT_DEBUFF",
"IfTargetHealthPercentage": {
"@op": "greaterOrEqual",
"@value": "0.2"
}
},
{
"@target": "enemy",
"@spell": "SUNDERSHOT_DEBUFF",
"IfTargetHealthPercentage": {
"@op": "greaterOrEqual",
"@value": "0.1"
}
}
],
"directattributechange": {
"@target": "enemy",
"@attribute": "health",
"@change": "-91.41",
"@effecttype": "physical"
},
"projectile": {
"@flyspeed": "30",
"@startsocket": "mainhandprojectile",
"@hitsocket": "damage"
},
"projectileoverride": {
"weapon": [
{
"@id": "dualcrossbow",
"projectile": [
{
"@flyspeed": "30",
"@startsocket": "mainhandprojectile",
"@hitsocket": "damage"
},
{
"@flyspeed": "30",
"@startsocket": "offhandprojectile",
"@hitsocket": "damage"
}
]
},
{
"@id": "dualrevolvercrossbow",
"projectile": [
{
"@flyspeed": "30",
"@startsocket": "mainhandprojectile",
"@hitsocket": "damage"
},
{
"@flyspeed": "30",
"@startsocket": "offhandprojectile",
"@hitsocket": "damage"
}
]
}
]
}
}