Corbeau de MorganaActive
SHOCKWAVE
Envoyez un corbeau transcendant dans la direction ciblée, qui transperce tous les ennemis, infligeant 395 dégâts physiques.
Provoque un saignement qui inflige 336 dégâts physiques pendant 3s.
Réduit les soins reçus de -40% pendant 4s.
Stats
| Energy cost | 63 |
|---|---|
| Cooldown | 15 s |
| Cast time | Instant |
| Range | 20 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $SHOCKWAVE_EFFECT.directattributechange[0].change | -106.6 | ×3.707 | 395 |
| {1} | $SHOCKWAVE_EFFECT.attributechangeovertime[0].totalchange | -90.6 | ×3.707 | 336 |
| {2} | $SHOCKWAVE_EFFECT.attributechangeovertime[0].time | 3 | — | 3s |
| {3} | $SHOCKWAVE_EFFECT.buffovertime[0].value | -0.4 | — | -40% |
| {4} | $SHOCKWAVE_EFFECT.buffovertime[0].time | 4 | — | 4s |
Ability definition
{
"@uniquename": "SHOCKWAVE",
"@target": "ground",
"@keepmovingaftercast": "false",
"@category": "crowdcontrol",
"@castingtime": "0",
"@hitdelay": "0.3",
"@standtime": "0.6",
"@disruptionfactor": "1",
"@recastdelay": "15",
"@energyusage": "17",
"@castrange": "20",
"@uitype": "crowdcontrol",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"spelleffectarea": [
{
"@visible": "false",
"@time": "0.9",
"@effect": "SHOCKWAVE_EFFECT",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@deletewhenmaxtargetshit": "false",
"@skillshotindicatormax": "15.0",
"@applyeffectonlyoncepertarget": "true",
"area": {
"shape": {
"@material": "test",
"node": {
"@angle": "0",
"@distance": "2-20",
"rectangle": {
"@width": "5",
"@height": "2"
}
}
}
}
},
{
"@visible": "false",
"@time": "1.05",
"@effect": "NONE",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@deletewhenmaxtargetshit": "false",
"@skillshotindicatormax": "20.0",
"@applyeffectonlyoncepertarget": "true",
"area": {
"shape": {
"@material": "test",
"node": {
"@angle": "0",
"@distance": "2-21",
"rectangle": {
"@width": "5",
"@height": "2"
}
}
}
}
}
]
}