Gagak MorganaActive
SHOCKWAVE
Mengirimkan gagak transenden ke arah yang ditargetkan, menembus semua musuh dan menimbulkan 395 damage fisik.
Menimbulkan efek bleed yang menimbulkan 336 damage fisik selama 3s.
Mengurangi Pemulihan Diterima sebesar -40% selama 4s.
Stats
| Energy cost | 63 |
|---|---|
| Cooldown | 15 s |
| Cast time | Instant |
| Range | 20 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $SHOCKWAVE_EFFECT.directattributechange[0].change | -106.6 | ×3.707 | 395 |
| {1} | $SHOCKWAVE_EFFECT.attributechangeovertime[0].totalchange | -90.6 | ×3.707 | 336 |
| {2} | $SHOCKWAVE_EFFECT.attributechangeovertime[0].time | 3 | — | 3s |
| {3} | $SHOCKWAVE_EFFECT.buffovertime[0].value | -0.4 | — | -40% |
| {4} | $SHOCKWAVE_EFFECT.buffovertime[0].time | 4 | — | 4s |
Ability definition
{
"@uniquename": "SHOCKWAVE",
"@target": "ground",
"@keepmovingaftercast": "false",
"@category": "crowdcontrol",
"@castingtime": "0",
"@hitdelay": "0.3",
"@standtime": "0.6",
"@disruptionfactor": "1",
"@recastdelay": "15",
"@energyusage": "17",
"@castrange": "20",
"@uitype": "crowdcontrol",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"spelleffectarea": [
{
"@visible": "false",
"@time": "0.9",
"@effect": "SHOCKWAVE_EFFECT",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@deletewhenmaxtargetshit": "false",
"@skillshotindicatormax": "15.0",
"@applyeffectonlyoncepertarget": "true",
"area": {
"shape": {
"@material": "test",
"node": {
"@angle": "0",
"@distance": "2-20",
"rectangle": {
"@width": "5",
"@height": "2"
}
}
}
}
},
{
"@visible": "false",
"@time": "1.05",
"@effect": "NONE",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@deletewhenmaxtargetshit": "false",
"@skillshotindicatormax": "20.0",
"@applyeffectonlyoncepertarget": "true",
"area": {
"shape": {
"@material": "test",
"node": {
"@angle": "0",
"@distance": "2-21",
"rectangle": {
"@width": "5",
"@height": "2"
}
}
}
}
}
]
}