This site is in early development. Sections are still being written and figures may change.

All Things Albion
Charge Remuk

Charge RemukActive

CHARGE_IN

Berlari ke arah posisi target (tidak dapat diganggu), menghempaskan semua musuh yang kamu lewati sejauh 20.01m dalam arah serangan.
Memberikan 168 damage fisik.

Musuh yang terhempas dan berbenturan dengan lingkungan akan terkena stun selama 3.33s.

Stats

Cooldown25 s
Cast time0.6 s
Range12 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Bot Duskweaver Tetua

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $CHARGE_IN_DASH_AURA.knockback[0].distance 15 ×1.334 20.01m
{1} $CHARGE_IN_DASH_AURA.directattributechange[0].change -60 ×2.807 168
{2} $CHARGE_IN_COLLISION.stun[0].time 2.5 ×1.334 3.33s

Ability definition

{
 "@uniquename": "CHARGE_IN",
 "@target": "ground",
 "@castingtime": "0.6",
 "@hitdelay": "0",
 "@standtime": "0",
 "@disruptionfactor": "1",
 "@recastdelay": "25",
 "@energyusage": "0",
 "@castrange": "12",
 "@uitype": "movement",
 "@category": "instant",
 "@assessment": "positive",
 "@adjustgroundtargettorange": "true",
 "@interruptiblebyspell": "false",
 "@hidespelleffecticon": "true",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "@controllerpreferredcastdirection": "targetthenlookdirection",
 "@controllerselfcastable": "true",
 "nop": {
  "@target": "enemy",
  "@skillshotindicatormin": "5",
  "@skillshotindicatormax": "15"
 },
 "aura": {
  "@target": "self",
  "@spell": "CHARGE_IN_DASH_AURA",
  "@auraradius": "3",
  "@applyeffectonlyoncepertarget": "true",
  "@removeonleave": "false",
  "@time": "1"
 },
 "dash": {
  "@animID": "charge_in",
  "@mindistance": "5",
  "@movespeed": "20",
  "@standtime": "0.2",
  "@endeffect": "CHARGE_IN_END",
  "@scaleAnim": "true",
  "@disableOffhand": "true"
 }
}

Abilities