진압 돌진Active
CHARGE_IN
목표 위치를 향해 돌진하며 (방해할 수 없음), 돌진 방향에 있는 모든 적들을 20.01m만큼 밀쳐냅니다.
168의 물리 대미지를 입힙니다.
밀쳐진 적이 주변 환경과 충돌하였을 경우, 3.33s 동안 기절합니다.
Stats
| Cooldown | 25 s |
|---|---|
| Cast time | 0.6 s |
| Range | 12 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $CHARGE_IN_DASH_AURA.knockback[0].distance | 15 | ×1.334 | 20.01m |
| {1} | $CHARGE_IN_DASH_AURA.directattributechange[0].change | -60 | ×2.807 | 168 |
| {2} | $CHARGE_IN_COLLISION.stun[0].time | 2.5 | ×1.334 | 3.33s |
Ability definition
{
"@uniquename": "CHARGE_IN",
"@target": "ground",
"@castingtime": "0.6",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "25",
"@energyusage": "0",
"@castrange": "12",
"@uitype": "movement",
"@category": "instant",
"@assessment": "positive",
"@adjustgroundtargettorange": "true",
"@interruptiblebyspell": "false",
"@hidespelleffecticon": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerpreferredcastdirection": "targetthenlookdirection",
"@controllerselfcastable": "true",
"nop": {
"@target": "enemy",
"@skillshotindicatormin": "5",
"@skillshotindicatormax": "15"
},
"aura": {
"@target": "self",
"@spell": "CHARGE_IN_DASH_AURA",
"@auraradius": "3",
"@applyeffectonlyoncepertarget": "true",
"@removeonleave": "false",
"@time": "1"
},
"dash": {
"@animID": "charge_in",
"@mindistance": "5",
"@movespeed": "20",
"@standtime": "0.2",
"@endeffect": "CHARGE_IN_END",
"@scaleAnim": "true",
"@disableOffhand": "true"
}
}