Yıkıcı HücumActive
CHARGE_IN
Hedef yöne doğru atılıp (yarıda kesilemez) içinden geçtiğin tüm düşmanları hücum yönünde 20.01m geri püskürtürsün.
168 fiziksel hasar verir.
Geri püskürtülüp ortamdaki unsurlar ile çarpışan düşmanlar 3.33s boyunca sersemletilir.
Stats
| Cooldown | 25 s |
|---|---|
| Cast time | 0.6 s |
| Range | 12 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $CHARGE_IN_DASH_AURA.knockback[0].distance | 15 | ×1.334 | 20.01m |
| {1} | $CHARGE_IN_DASH_AURA.directattributechange[0].change | -60 | ×2.807 | 168 |
| {2} | $CHARGE_IN_COLLISION.stun[0].time | 2.5 | ×1.334 | 3.33s |
Ability definition
{
"@uniquename": "CHARGE_IN",
"@target": "ground",
"@castingtime": "0.6",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "25",
"@energyusage": "0",
"@castrange": "12",
"@uitype": "movement",
"@category": "instant",
"@assessment": "positive",
"@adjustgroundtargettorange": "true",
"@interruptiblebyspell": "false",
"@hidespelleffecticon": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerpreferredcastdirection": "targetthenlookdirection",
"@controllerselfcastable": "true",
"nop": {
"@target": "enemy",
"@skillshotindicatormin": "5",
"@skillshotindicatormax": "15"
},
"aura": {
"@target": "self",
"@spell": "CHARGE_IN_DASH_AURA",
"@auraradius": "3",
"@applyeffectonlyoncepertarget": "true",
"@removeonleave": "false",
"@time": "1"
},
"dash": {
"@animID": "charge_in",
"@mindistance": "5",
"@movespeed": "20",
"@standtime": "0.2",
"@endeffect": "CHARGE_IN_END",
"@scaleAnim": "true",
"@disableOffhand": "true"
}
}