Materi GelapActive
DARKMATTER
Mengeluarkan bola materi gelap ke musuh target.
Lalu melompat ke musuh terdekat dalam 9m dari musuh terakhir yang terkena serangan, memberikan 353 damage sihir (saat melawan pemain) / 177 damage sihir (saat melawan mob) dengan tiap serangan (bisa menyerang hingga 7 target, bisa menyerang target yang sama beberapa kali tapi tidak beruntun).
Stats
| Energy cost | 41 |
|---|---|
| Cooldown | 15 s |
| Cast time | 0.5 s |
| Range | 13 m |
| Target | Enemy |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Tongkat Terkutuk Besar TetuaTongkat Jahat TetuaTongkat Terkutuk TetuaTongkat Kutukan Hidup TetuaJemala Terkutuk TetuaTongkat Kutukan TetuaPemanggil Bayangan TetuaTongkat Pemanggil Tembelang Tetua
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | chainspell[0].maxdistance | 9 | — | 9m |
| {1} | $DARKMATTER_EFFECT.directattributechange[0].change | -112 | ×3.153 | 353 |
| {2} | $DARKMATTER_EFFECT.directattributechange[1].change | -56 | ×3.153 | 177 |
| {3} | chainspell[0].maxcount | 7 | — | 7 |
Ability definition
{
"@uniquename": "DARKMATTER",
"@target": "enemy",
"@keepmovingaftercast": "false",
"@castingtime": "0.5",
"@hitdelay": "0.1",
"@standtime": "0.2",
"@disruptionfactor": "1",
"@recastdelay": "15",
"@energyusage": "13",
"@castrange": "13",
"@uitype": "damage",
"@category": "damage",
"@showrange": "true",
"@assessment": "negative",
"@unlockedtoequip": "false",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"chainspell": {
"@spell": "DARKMATTER_EFFECT",
"@target": "enemy",
"@chaintarget": "enemy",
"@onlyuniquetargets": "false",
"@maxdistance": "9",
"@maxcount": "7",
"@interval": "0.4",
"projectile": {
"@startsocket": "damage",
"@hitsocket": "damage"
}
},
"projectile": {
"@startsocket": "mainhandprojectile",
"@hitsocket": "damage"
},
"projectileoverride": {
"weapon": {
"@id": "magicstaff2h",
"projectile": {
"@startsocket": "offhandprojectile",
"@hitsocket": "damage"
}
}
}
}