暗物質Active
DARKMATTER
對目標敵人施放一顆暗物質寶珠。
接著跳躍至9m內距離最近且被擊中的敵人身旁,每次擊中時造成353點魔法傷害(對玩家)/177點魔法傷害(對怪物)(最多可擊中7個目標,可多次擊中相同目標,但連續擊中無效)。
Stats
| Energy cost | 41 |
|---|---|
| Cooldown | 15 s |
| Cast time | 0.5 s |
| Range | 13 m |
| Target | Enemy |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | chainspell[0].maxdistance | 9 | — | 9m |
| {1} | $DARKMATTER_EFFECT.directattributechange[0].change | -112 | ×3.153 | 353 |
| {2} | $DARKMATTER_EFFECT.directattributechange[1].change | -56 | ×3.153 | 177 |
| {3} | chainspell[0].maxcount | 7 | — | 7 |
Ability definition
{
"@uniquename": "DARKMATTER",
"@target": "enemy",
"@keepmovingaftercast": "false",
"@castingtime": "0.5",
"@hitdelay": "0.1",
"@standtime": "0.2",
"@disruptionfactor": "1",
"@recastdelay": "15",
"@energyusage": "13",
"@castrange": "13",
"@uitype": "damage",
"@category": "damage",
"@showrange": "true",
"@assessment": "negative",
"@unlockedtoequip": "false",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"chainspell": {
"@spell": "DARKMATTER_EFFECT",
"@target": "enemy",
"@chaintarget": "enemy",
"@onlyuniquetargets": "false",
"@maxdistance": "9",
"@maxcount": "7",
"@interval": "0.4",
"projectile": {
"@startsocket": "damage",
"@hitsocket": "damage"
}
},
"projectile": {
"@startsocket": "mainhandprojectile",
"@hitsocket": "damage"
},
"projectileoverride": {
"weapon": {
"@id": "magicstaff2h",
"projectile": {
"@startsocket": "offhandprojectile",
"@hitsocket": "damage"
}
}
}
}