Ruh ZinciriActive
ARMORCHAIN
Hedef düşmana bir zincir tutturarak 165 sihirli hasar verirsin.
2.1s boyunca çevrendeki 30m yarıçaplı bir alanın içerisinde kalan hedefler sana doğru çekilir.
Bir düşman, çekildikten sonra 10s saniye boyunca başka bir Ruh Zinciri'ne bağışık olur.
Stats
| Energy cost | 30 |
|---|---|
| Cooldown | 40 s |
| Cast time | Instant |
| Range | 2 m |
| Target | Enemy |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | directattributechange[0].change | -61.43 | ×2.686 | 165 |
| {1} | $ARMORCHAIN_EFFECT.pull[0].effectarearadius | 30 | — | 30m |
| {2} | dummy[0].time | 2.1 | — | 2.1s |
| {3} | $ARMORCHAIN_EFFECT_IMMUNITY.spellimmunity[0].time | 10 | — | 10s |
Ability definition
{
"@uniquename": "ARMORCHAIN",
"@target": "enemy",
"@castingtime": "0",
"@category": "instant",
"@hitdelay": "0",
"@standtime": "0.4",
"@disruptionfactor": "1",
"@recastdelay": "40",
"@energyusage": "11",
"@castrange": "2",
"@uitype": "crowdcontrol",
"@assessment": "negative",
"@showrange": "true",
"@maxstack": "1",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@spelleffectlocatag": "@SPELLS_ARMORCHAIN_COUNTDOWN",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"directattributechange": {
"@target": "enemy",
"@attribute": "health",
"@effecttype": "magic",
"@change": "-61.43"
},
"pulsingspell": {
"@target": "self",
"@spell": "ARMORCHAIN_EFFECT",
"@initialinterval": "2",
"@interval": "1",
"@count": "1"
},
"dummy": {
"@target": "enemy",
"@time": "2.1"
}
}