This site is in early development. Sections are still being written and figures may change.

All Things Albion
英勇顺劈

英勇顺劈Active

CLEAVE

以自身为中心挥舞剑刃,对周围6m半径范围内的所有敌军造成200物理伤害
击中至少一个敌人会使您自身的移动速度增加20%,持续5s
根据击中的敌人数量给予你英勇冲锋叠层

击中数:0 | 1 | 2 | 3
英勇冲锋叠层:0 | 1 | 1 | 2

每个英勇冲锋叠层使你的普通攻击速度提高12%,持续6s(最多可堆叠3次)。

Stats

Energy cost12
Cooldown3 s
Cast timeInstant
Range6 m
TargetSelf

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

禅师级阔剑禅师级阔刃大剑禅师级双剑禅师级王者之剑禅师级断水剑禅师级双刀禅师级拥王阔刃大剑禅师级无尽之剑

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} applyspell[0].effectarearadius 6 6m
{1} $CLEAVE_EFFECT.directattributechange[0].change -60.63 ×3.301 200
{2} $CLEAVE_MOVESPEED_BUFF.buffovertime[0].value 0.2 20%
{3} $CLEAVE_MOVESPEED_BUFF.buffovertime[0].time 5 5s
{4} $HEROIC_STACK.buffovertime[0].value 0.12 12%
{5} $HEROIC_STACK.buffovertime[0].time 6 6s
{6} $HEROIC_STACK.maxcharges 3 3

Ability definition

{
 "@uniquename": "CLEAVE",
 "@target": "self",
 "@castingtime": "0",
 "@keepmovingaftercast": "true",
 "@hitdelay": "0.2",
 "@standtime": "0.2",
 "@disruptionfactor": "1",
 "@recastdelay": "3",
 "@energyusage": "3.5",
 "@castrange": "6",
 "@uitype": "damage",
 "@category": "damage",
 "@showrange": "true",
 "@assessment": "negative",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@descriptionlocatag": "@SPELLS_CLEAVE_V2_DESC",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "neutral",
 "applyspell": {
  "@target": "enemy",
  "@spell": "CLEAVE_EFFECT",
  "@effectarearadius": "6"
 }
}

Abilities