英勇顺劈Active
CLEAVE
以自身为中心挥舞剑刃,对周围6m半径范围内的所有敌军造成200物理伤害。
击中至少一个敌人会使您自身的移动速度增加20%,持续5s。
根据击中的敌人数量给予你英勇冲锋叠层
击中数:0 | 1 | 2 | 3
英勇冲锋叠层:0 | 1 | 1 | 2
每个英勇冲锋叠层使你的普通攻击速度提高12%,持续6s(最多可堆叠3次)。
Stats
| Energy cost | 12 |
|---|---|
| Cooldown | 3 s |
| Cast time | Instant |
| Range | 6 m |
| Target | Self |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | applyspell[0].effectarearadius | 6 | — | 6m |
| {1} | $CLEAVE_EFFECT.directattributechange[0].change | -60.63 | ×3.301 | 200 |
| {2} | $CLEAVE_MOVESPEED_BUFF.buffovertime[0].value | 0.2 | — | 20% |
| {3} | $CLEAVE_MOVESPEED_BUFF.buffovertime[0].time | 5 | — | 5s |
| {4} | $HEROIC_STACK.buffovertime[0].value | 0.12 | — | 12% |
| {5} | $HEROIC_STACK.buffovertime[0].time | 6 | — | 6s |
| {6} | $HEROIC_STACK.maxcharges | 3 | — | 3 |
Ability definition
{
"@uniquename": "CLEAVE",
"@target": "self",
"@castingtime": "0",
"@keepmovingaftercast": "true",
"@hitdelay": "0.2",
"@standtime": "0.2",
"@disruptionfactor": "1",
"@recastdelay": "3",
"@energyusage": "3.5",
"@castrange": "6",
"@uitype": "damage",
"@category": "damage",
"@showrange": "true",
"@assessment": "negative",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@descriptionlocatag": "@SPELLS_CLEAVE_V2_DESC",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "neutral",
"applyspell": {
"@target": "enemy",
"@spell": "CLEAVE_EFFECT",
"@effectarearadius": "6"
}
}