幽灵三叉戟Active
TRIDENTTHROW
朝目标位置跳跃,在落地前免疫所有群体控制效果、减益效果(持续性伤害效果除外)以及伤害。
落地后,定身周围3m半径范围内的所有敌人,持续4.88s。
造成742物理伤害。
在落地位置周围制造一团8m半径范围的灵魂迷雾,持续6s。
迷雾范围内最多10名友军的移动速度提高50%,普通攻击速度提高85%,施放时间降低30%。
Stats
| Energy cost | 81 |
|---|---|
| Cooldown | 30 s |
| Cast time | Instant |
| Range | 12 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $TRIDENTTHROW_AREA.spelleffectarea[0].circle[0].radius_start | 3 | — | 3m |
| {1} | $TRIDENTTHROW_ROOT.root[0].time | 2.65 | ×1.841 | 4.88s |
| {2} | $TRIDENTTHROW_EFFECT.directattributechange[0].change | -191.65 | ×3.873 | 742 |
| {3} | $TRIDENTTHROW_AREA.spelleffectarea[1].circle[0].radius_start | 8 | — | 8m |
| {4} | $TRIDENTTHROW_AREA.spelleffectarea[1].time | 6 | — | 6s |
| {5} | $TRIDENTTHROW_BUFF.buffovertime[1].value | 0.5 | — | 50% |
| {6} | $TRIDENTTHROW_BUFF.buffovertime[0].value | 0.85 | — | 85% |
| {7} | $TRIDENTTHROW_BUFF.buffovertime[2].value | 0.3 | — | 30% |
| {8} | $TRIDENTTHROW_AREA.spelleffectarea[1].maxeffectareatargets | 10 | — | 10 |
Ability definition
{
"@uniquename": "TRIDENTTHROW",
"@target": "ground",
"@keepmovingaftercast": "false",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0.2",
"@disruptionfactor": "1",
"@recastdelay": "30",
"@energyusage": "21",
"@castrange": "12",
"@uitype": "damage",
"@category": "damage",
"@showrange": "true",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@hidespelleffecticon": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerselfcastable": "true",
"nop": {
"@target": "self",
"@effectarearadius": "3",
"@showarearadius": "true"
},
"invincibility": {
"@target": "self",
"@time": "1"
},
"spellimmunity": [
{
"@target": "self",
"@category": "forcedmovement",
"@time": "1"
},
{
"@target": "self",
"@category": "debuff",
"@time": "1"
},
{
"@target": "self",
"@category": "crowdcontrol",
"@time": "1"
}
],
"dash": {
"@movespeed": "15",
"@animID": "bigjump_halberd",
"@scaleAnim": "true",
"@ruleset": "constanttime",
"@standtime": "0.35",
"@endeffect": "TRIDENTTHROW_AREA",
"IfOwnLoadPercent": {
"@op": "less",
"@value": "150"
}
}
}