HyperstaticActive
CRYSTALWAVE
Smash the ground in front of you, opening a vein of charged magical energy.
Allies in the area gain a Shield, absorbing up to 1205 damage (before resistances) for up to 4s.
Deals 310 Magical Damage to enemies.
Applies one Static stack for 6s.
Enemies gain one additional Static stack whenever they receive direct damage.
Stuns enemies with 5 Static stacks for 5.19s.
Stats
| Energy cost | 59 |
|---|---|
| Cooldown | 25 s |
| Cast time | Instant |
| Range | 15 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $CRYSTALWAVE_PROJECTILE_EFFECT_SHIELD.damageshield[0].damageabsorbed | 350 | ×3.443 | 1205 |
| {1} | $CRYSTALWAVE_PROJECTILE_EFFECT_SHIELD.damageshield[0].time | 4 | — | 4s |
| {2} | $CRYSTALWAVE_PROJECTILE_EFFECT_DAMAGE.directattributechange[0].change | -90 | ×3.443 | 310 |
| {3} | $CRYSTALWAVE_PROJECTILE_EFFECT_STACK_LISTENER.applyeffectoneventactive[0].time | 6 | — | 6s |
| {4} | $CRYSTALWAVE_PROJECTILE_EFFECT_STACK_TRACKER.maxcharges | 5 | — | 5 |
| {5} | $CRYSTALWAVE_PROJECTILE_EFFECT_STUN.stun[0].time | 3.2 | ×1.623 | 5.19s |
Ability definition
{
"@uniquename": "CRYSTALWAVE",
"@target": "ground",
"@castingtime": "0",
"@hitdelay": "0.35",
"@standtime": "0.6",
"@recastdelay": "25",
"@energyusage": "17",
"@castrange": "15",
"@adjustgroundtargettorange": "true",
"@category": "instant",
"@uitype": "buff",
"@animIgnoreHitDelay": "false",
"@castupperbodyblendtime": "0",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemyandally",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$CRYSTALWAVE_PROJECTILE_EFFECT_SHIELD.damageshield[0].damageabsorbed$"
},
{
"@tag": "$$CRYSTALWAVE_PROJECTILE_EFFECT_SHIELD.damageshield[0].time"
},
{
"@tag": "$$CRYSTALWAVE_PROJECTILE_EFFECT_DAMAGE.directattributechange[0].change$"
},
{
"@tag": "$$CRYSTALWAVE_PROJECTILE_EFFECT_STACK_LISTENER.applyeffectoneventactive[0].time$"
},
{
"@tag": "$$CRYSTALWAVE_PROJECTILE_EFFECT_STACK_TRACKER.maxcharges$"
},
{
"@tag": "$$CRYSTALWAVE_PROJECTILE_EFFECT_STUN.stun[0].time$"
}
]
}
},
"nop": {
"@target": "self",
"@skillshotindicatormin": "15",
"@skillshotindicatormax": "15"
},
"spelleffectarea": {
"@visible": "true",
"@time": "0.7",
"@target": "all",
"@effect": "CRYSTALWAVE_PROJECTILE_EFFECT",
"@removeonleave": "false",
"@applyeffectonlyoncepertarget": "true",
"@position": "atcaster",
"area": {
"shape": {
"node": [
{
"@distance": "-20",
"arc": {
"@innerradius": "20",
"@outerradius": "A 0:26;0.3:35",
"@angle": "15"
}
},
{
"@distance": "2.8",
"rectangle": {}
}
]
}
}
}
}