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All Things Albion
Divine Intervention

Divine InterventionActive

DIVINE_JUMP

Leap towards the targeted position, becoming immune to damage, debuffs, and Crowd Control effects until impact.
Throws all enemies within a 5m radius in the air for 0.8s.
Restores 286 Health for up to 10 allies within a 5m radius.

Healing at least one ally reduces this ability cooldown by 25%.

Stats

Energy cost56
Cooldown30 s
Cast timeInstant
Range11 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Elder's Hallowfall

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $DIVINE_JUMP_EFFECT.applyspell[0].effectarearadius 5 5m
{1} $DIVINE_JUMP_KNOCKBACK.knockback[0].duration 0.8 0.8s
{2} $DIVINE_JUMP_HEAL.directattributechange[0].change 135 ×2.121 286
{3} $DIVINE_JUMP_HEAL.directattributechange[0].maxeffectareatargets 10 10
{4} $DIVINE_JUMP_EFFECT.applyspell[1].effectarearadius 5 5m
{5} $DIVINE_JUMP_COOLDOWN_REDUCTION.resetcooldowns[0].amount 0.25 25%

Ability definition

{
 "@uniquename": "DIVINE_JUMP",
 "@keepmovingaftercast": "true",
 "@target": "ground",
 "@castingtime": "0",
 "@standtime": "0",
 "@hitdelay": "0",
 "@interruptiblebyspell": "false",
 "@disruptionfactor": "1",
 "@recastdelay": "30",
 "@energyusage": "18",
 "@castrange": "11",
 "@showgizmo": "false",
 "@uitype": "heal",
 "@category": "instant",
 "@assessment": "positive",
 "@adjustgroundtargettorange": "true",
 "@showrange": "true",
 "@hidespelleffecticon": "true",
 "@descriptionlocatag": "@SPELLS_TEST_DIVINE_JUMP_DESC",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "ally",
 "@controllerpreferredcastdirection": "targetthenlookdirection",
 "@controllerselfcastable": "true",
 "dummy": {
  "@target": "ground",
  "@time": "1",
  "@showarearadius": "true",
  "@effectarearadius": "5"
 },
 "invincibility": {
  "@target": "self",
  "@time": "1"
 },
 "spellimmunity": [
  {
   "@target": "self",
   "@category": "forcedmovement",
   "@time": "1"
  },
  {
   "@target": "self",
   "@category": "debuff",
   "@time": "1"
  },
  {
   "@target": "self",
   "@category": "crowdcontrol",
   "@time": "1"
  }
 ],
 "dash": {
  "@movespeed": "22",
  "@standtime": "0.3",
  "@animID": "jump_attack",
  "@scaleAnim": "true",
  "@ruleset": "constanttime",
  "@endeffect": "DIVINE_JUMP_EFFECT",
  "IfOwnLoadPercent": {
   "@op": "less",
   "@value": "150"
  }
 }
}

Abilities