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All Things Albion
İlahi Müdahale

İlahi MüdahaleActive

DIVINE_JUMP

Hedeflenen yöne sıçrarsın ve darbe alana kadar tüm hasar, zayıflatma ve kitle kontrol etkilerine karşı bağışıklığın olur.
5m yarıçaplı bir alan içindeki tüm düşmanları 0.8s boyunca havaya fırlatır.
5m yarıçaplı bir alanda bulunan en fazla 10 müttefikin 286 sağlığını yeniler.

En az bir müttefik iyileştirmek bu yeteneğin bekleme süresini 25% kısaltır.

Stats

Energy cost56
Cooldown30 s
Cast timeInstant
Range11 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Yüce Kutsal Hazanı

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $DIVINE_JUMP_EFFECT.applyspell[0].effectarearadius 5 5m
{1} $DIVINE_JUMP_KNOCKBACK.knockback[0].duration 0.8 0.8s
{2} $DIVINE_JUMP_HEAL.directattributechange[0].change 135 ×2.121 286
{3} $DIVINE_JUMP_HEAL.directattributechange[0].maxeffectareatargets 10 10
{4} $DIVINE_JUMP_EFFECT.applyspell[1].effectarearadius 5 5m
{5} $DIVINE_JUMP_COOLDOWN_REDUCTION.resetcooldowns[0].amount 0.25 25%

Ability definition

{
 "@uniquename": "DIVINE_JUMP",
 "@keepmovingaftercast": "true",
 "@target": "ground",
 "@castingtime": "0",
 "@standtime": "0",
 "@hitdelay": "0",
 "@interruptiblebyspell": "false",
 "@disruptionfactor": "1",
 "@recastdelay": "30",
 "@energyusage": "18",
 "@castrange": "11",
 "@showgizmo": "false",
 "@uitype": "heal",
 "@category": "instant",
 "@assessment": "positive",
 "@adjustgroundtargettorange": "true",
 "@showrange": "true",
 "@hidespelleffecticon": "true",
 "@descriptionlocatag": "@SPELLS_TEST_DIVINE_JUMP_DESC",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "ally",
 "@controllerpreferredcastdirection": "targetthenlookdirection",
 "@controllerselfcastable": "true",
 "dummy": {
  "@target": "ground",
  "@time": "1",
  "@showarearadius": "true",
  "@effectarearadius": "5"
 },
 "invincibility": {
  "@target": "self",
  "@time": "1"
 },
 "spellimmunity": [
  {
   "@target": "self",
   "@category": "forcedmovement",
   "@time": "1"
  },
  {
   "@target": "self",
   "@category": "debuff",
   "@time": "1"
  },
  {
   "@target": "self",
   "@category": "crowdcontrol",
   "@time": "1"
  }
 ],
 "dash": {
  "@movespeed": "22",
  "@standtime": "0.3",
  "@animID": "jump_attack",
  "@scaleAnim": "true",
  "@ruleset": "constanttime",
  "@endeffect": "DIVINE_JUMP_EFFECT",
  "IfOwnLoadPercent": {
   "@op": "less",
   "@value": "150"
  }
 }
}

Abilities