Intervención divinaActive
DIVINE_JUMP
Salta hacia la posición señalada y hazte inmune al daño, debuffs, y efectos de control de multitudes hasta el impacto.
Lanza a todos los enemigos dentro de un radio de 5m hacia el aire por 0.8s.
Restaura 286 de salud para hasta 10 aliados dentro de un radio de 5m.
Curar al menos a un aliado reduce el tiempo de espera de esta habilidad en 25%.
Stats
| Energy cost | 56 |
|---|---|
| Cooldown | 30 s |
| Cast time | Instant |
| Range | 11 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $DIVINE_JUMP_EFFECT.applyspell[0].effectarearadius | 5 | — | 5m |
| {1} | $DIVINE_JUMP_KNOCKBACK.knockback[0].duration | 0.8 | — | 0.8s |
| {2} | $DIVINE_JUMP_HEAL.directattributechange[0].change | 135 | ×2.121 | 286 |
| {3} | $DIVINE_JUMP_HEAL.directattributechange[0].maxeffectareatargets | 10 | — | 10 |
| {4} | $DIVINE_JUMP_EFFECT.applyspell[1].effectarearadius | 5 | — | 5m |
| {5} | $DIVINE_JUMP_COOLDOWN_REDUCTION.resetcooldowns[0].amount | 0.25 | — | 25% |
Ability definition
{
"@uniquename": "DIVINE_JUMP",
"@keepmovingaftercast": "true",
"@target": "ground",
"@castingtime": "0",
"@standtime": "0",
"@hitdelay": "0",
"@interruptiblebyspell": "false",
"@disruptionfactor": "1",
"@recastdelay": "30",
"@energyusage": "18",
"@castrange": "11",
"@showgizmo": "false",
"@uitype": "heal",
"@category": "instant",
"@assessment": "positive",
"@adjustgroundtargettorange": "true",
"@showrange": "true",
"@hidespelleffecticon": "true",
"@descriptionlocatag": "@SPELLS_TEST_DIVINE_JUMP_DESC",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "ally",
"@controllerpreferredcastdirection": "targetthenlookdirection",
"@controllerselfcastable": "true",
"dummy": {
"@target": "ground",
"@time": "1",
"@showarearadius": "true",
"@effectarearadius": "5"
},
"invincibility": {
"@target": "self",
"@time": "1"
},
"spellimmunity": [
{
"@target": "self",
"@category": "forcedmovement",
"@time": "1"
},
{
"@target": "self",
"@category": "debuff",
"@time": "1"
},
{
"@target": "self",
"@category": "crowdcontrol",
"@time": "1"
}
],
"dash": {
"@movespeed": "22",
"@standtime": "0.3",
"@animID": "jump_attack",
"@scaleAnim": "true",
"@ruleset": "constanttime",
"@endeffect": "DIVINE_JUMP_EFFECT",
"IfOwnLoadPercent": {
"@op": "less",
"@value": "150"
}
}
}